![]() We also have to tell them it's going to be worth taking on this new challenge. "And that applies to making games based on existing IPs, as well as new IPs. "Whenever we look to get a game greenlit, one of the main things we need to achieve is convincing the business it is a stand-out concept," begins technical director Kazuki Abe. So what made Capcom agree to the creation of Exoprimal? It appears to have prudently decided it's better to be No.1 in a comparatively niche genre like horror than it is to be No.12 in action shooters.Įven when it does try to branch out with VR projects or live-service games, it typically does so within the confines of an IP like Resident Evil or Monster Hunter. The AAA games space is an expensive world to inhabit, and the company just isn't on the same scale as many of its competitors. ![]() That creativity reflects the fact we could go wild with whatever we wanted to do with the game."Ĭapcom's reticence around new IP is understandable. We wanted to put those things together with a fun over-the-top story where these things are happening. that represents the interests of the dev team, and the kind of things we thought were cool. For example, having futuristic exosuits facing off against prehistoric dinosaurs. "We were entirely free with this game to start from scratch, and think about all the stuff we want to put in it… so what we're into, and the aspects we want to play around. "Capcom has many long-standing IPs, and with those games you do need to consider the background of the previous games whenever you're designing a new one," explains Exoprimal director Takuro Hiraoka, who had previously worked on Monster Hunter gamers. Because Exoprimal is something Capcom doesn't do very often, and that's make a game not in the Resident Evil, Street Fighter or Monster Hunter franchises. It reminds me of the sort-of games Capcom used to make back in the noughties.Īnd in many ways, it is. It's camp, over-the-top, stylish and experimental in ways you wouldn't expect. There's something about Exoprimal, Capcom's new live-service dinosaur game, that feels a little old school. ![]()
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